Leveling & Grades/Rarity
You can level your Alchemy Stone to increase the level, grade/rarity, or both. In turn, increasing the buff stats.
Item grade/rarity (lowest to highest):
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- White
- Green
- Blue
- Yellow
- Orange
Below is a table of each level and the buffs it has.
Level & Grades Destruction Stones Protection Stones Life Stones Imperfect White All AP +2 All Damage Reduction +2 Alchemy / Cooking Time -0.5 sec Processing Success Rate +5% Green All Accuracy +2 All Evasion +2 Weight Limit +15LT Blue Ignore All Resistance +1% Max HP +50 Gathering / Fishing +1 Yellow Attack Speed +1% All Resistance +1% Gathering Item Drop Rate +3% Casting Speed +1% Rough White All AP +3 All Damage Reduction +3 Alchemy / Cooking Time -0.7 sec Processing Success Rate +7% Green All Accuracy +4 All Evasion +4 Weight Limit +30LT Blue Ignore All Resistance +2% Max HP +70 Gathering / Fishing +1 Yellow Attack Speed +2% All Resistance +2% Gathering Item Drop Rate +5% Casting Speed +2% Polished White All AP +4 All Damage Reduction +4 Alchemy / Cooking Time -0.9 sec Processing Success Rate +9% Green All Accuracy +6 All Evasion +6 Weight Limit +45LT Blue Ignore All Resistance +3% Max HP +90 Gathering / Fishing +1 Yellow Attack Speed +3% All Resistance +3% Gathering Item Drop Rate +7% Casting Speed +3% Sturdy White All AP +6 All Damage Reduction +6 Alchemy / Cooking Time -1.1 sec Processing Success Rate +11% Green All Accuracy +8 All Evasion +8 Weight Limit +60LT Blue Ignore All Resistance +4% Max HP +110 Gathering / Fishing +2 Yellow Attack Speed +4% All Resistance +4% Gathering Item Drop Rate +10% Casting Speed +4% Sharp White All AP +8 All Damage Reduction +8 Alchemy / Cooking Time -1.4 sec Processing Success Rate +14% Green All Accuracy +10 All Evasion +10 Weight Limit +75LT Blue Ignore All Resistance +5% Max HP +140 Gathering / Fishing +2 Yellow Attack Speed +5% All Resistance +5% Gathering Item Drop Rate +13% Casting Speed +5% Resplendent White All AP +10 All Damage Reduction +10 Alchemy / Cooking Time -1.7 sec Processing Success Rate +17% Green All Accuracy +12 All Evasion +12 Weight Limit +90LT Blue Ignore All Resistance +6% Max HP +170 Gathering / Fishing +2 Yellow Attack Speed +6% All Resistance +6% Gathering Item Drop Rate +16% Casting Speed +6% Splendid White All AP +13 All Damage Reduction +13 Alchemy / Cooking Time -2 sec Processing Success Rate +20% Green All Accuracy +14 All Evasion +14 Weight Limit +105LT Blue Ignore All Resistance +8% Max HP +210 Gathering / Fishing +3 Yellow Attack Speed +8% All Resistance +7% Gathering Item Drop Rate +20% Casting Speed +8% Shining White All AP +16 All Damage Reduction +16 Alchemy / Cooking Time -2.5 sec Processing Success Rate +25% Green All Accuracy +16 All Evasion +16 Weight Limit +120LT Blue Ignore All Resistance +10% Max HP +250 Gathering / Fishing +3 Yellow Attack Speed +10% All Resistance +8% Gathering Item Drop Rate +25% Casting Speed +10%
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To level your Alchemy Stone you must put extra materials into it to convert it to EXP.
Open your inventory then click the Alchemy tab at the bottom to open the menu. You then need to select the Polishing option and put the material in the top slot and your Alchemy Stone in the bottom slot. Next press “Polishing”.
Below you can see which materials you can convert to EXP
Alchemy Stone Type Polishing Item Polishing XP Destruction Pure Mythril Crystal 333,333 Destruction Pure Platinum Crystal 250,000 Destruction Pure Gold Crystal 200,000 Destruction Pure Silver Crystal 125,000 Destruction Pure Titanium Crystal 100,000 Destruction Pure Vanadium Crystal 90,909 Destruction Pure Zinc Crystal 76,923 Destruction Pure Iron Crystal 71,429 Destruction Pure Lead Crystal 71,429 Destruction Pure Tin Crystal 71,429 Destruction Pure Copper Crystal 66,667 Protection Sturdy Pine Plywood 250,000 Protection Sturdy Cedar Plywood 250,000 Protection Sturdy Palm Plywood 250,000 Protection Sturdy Elder Tree Plywood 250,000 Protection Sturdy White Cedar Plywoo 250,000 Protection Sturdy Acacia Plywood 250,000 Protection Sturdy Ash Plywood 200,000 Protection Sturdy Maple Plywood 200,000 Protection Sturdy Birch Plywood 200,000 Protection Sturdy Fir Plywood 200,000 Protection Sturdy Timber Square 200,000 Life Special Strawberry 6,623 Life Special Arrow Mushroom 5,495 Life Special Cloud Mushroom 5,495 Life Special Ghost Mushroom 5,495 Life Special Hump Mushroom 5,495 Life Special Ancient Mushroom 5,495 Life Special Dwarf Mushroom 5,236 Life Special Sky Mushroom 5,236 Life Special Tiger Mushroom 5,236 Life Special Fog Mushroom 5,236 Life Special Bluffer Mushroom 5,102 Life Special Fortune Teller Mu 4,950 Life Special Emperor Mushroom 4,950 Life Special Amanita Mushroom 4,132 Life Special Sunflower 4,000 Life Special Olive 4,000 Life Special Grape 3,861 Life Special Garlic 3,717 Life Special Paprika 3,717 Life Special Everlasting Herb 3,584 Life Special Onion 3,584 Life Special Tomato 3,584 Life Special Pumpkin 3,448 Life Special Carrot 3,448 Life Special Acacia Leaf 3,448 Life Special Hot Pepper 3,378 Life Special Pepper 3,247 Life Special Silver Azalea 3,165 Life Special Fire Flake Flower 3,030 Life Special Dry Mane Grass 2,890 Life Special Sunrise Herb 2,755 Life Special Silk Honey Grass 2,755 Life Special Corn 2,618 Life Special Wheat 2,481 Life Special Barley 2,481 Life Special Potato 2,208 Life Special Sweet Potato 2,208
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When your Alchemy Stone EXP is between 80-150% you can attempt to level your stone.
A higher EXP is supposed to have a higher chance of success, but after testing, the success rates comparing 80% and 150% seemed to be very similar. Therefore, it is recommended to only use 80% for up to Sturdy, then 150% for going above Sturdy/Sharp.
Select the Growth tab in your Alchemy Stone menu, and place a Blackstone (weapon) in the top slot and your stone in the bottom slot. Next press “Growth”.
Level What happens if it fails What happens if successful Imperfect > Rough -50% of EXP Level, Grade/Rarity or both increase Rough > Polished -50% of EXP Level, Grade/Rarity or both increase Polished > Sturdy -50% of EXP Level, Grade/Rarity or both increase Sturdy > Sharp -50% of EXP, Chance of Level decrease Level, Grade/Rarity or both increase Sharp > Resplendent -50% of EXP, Chance of Level decrease Level, Grade/Rarity or both increase Resplendent > Splendid Chance of being Destroyed Level, Grade/Rarity or both increase Splendid > Shining Chance of being Destroyed Level, Grade/Rarity or both increase
Data for Alchemy Stone Growth Success and Failure by Alzy:
Source: https://gardencourte.com
Categories: Recipe