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Death & Resurrection
Unless you are experienced in this game or playing on the lower difficulties, your party members are going to die a lot in this game period. Sometimes it’s even a good tactic to let them die in order to escape a fight and come back later for an advantage (an advanced combat tactic).
In Divinity: Original Sin 2 your characters die when they reach 0 vitality, perhaps more commonly known as “health” in most games. Usually enemies will have to remove your physical or magical armor before getting to your vitality, meaning for the most part gaining and managing those 2 stats will slowly become the primary focus for surviving during fights. Obviously your main health pool will still be important, but when you add on the fact that with magical / physical armor stripped makes you vulnerable to crowd control effects (stuns, knock-downs, etc) it makes the focus on them even more important.
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When one of your characters die they are not only out for the remainder of the fight but won’t be usable outside of combat after the fight ends either. Your dead characters will have a blue ghost float above his or her corpse to mark the death location. The only thing you can do to bring them back alive at this point is to use a resurrection scroll on this ghost.
Resurrection
A crucial feature in the game is bring your defeated characters back to life. As mentioned prior, once dead your characters leave a ghost-like figure floating above their corpse. To resurrect them, use a resurrection scroll on their ghost above their corpse. Once you select their corpse selection a location in which they will be resurrected. This allows you to position your resurrection point for strategic purposes. These scrolls cost around 300 gold from traders without counting discounts and most traders sell it so it can get expensive if you keep letting your characters die.
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You can resurrect your allies in combat to bring them back into action but this takes 3 action points (it’s free outside of combat). If you do not have special things such as the Glass Cannon talent that increase your AP you usually only have 4AP per turn and so resurrecting an ally can make it difficult to do anything else on that turn. Your allies resurrect with 20% health, so this can be a problem if you aren’t able to follow up their resurrection with a physical / magical armor boost or a heal so that enemies won’t kill them on the next turn. Selecting a good resurrection spot is crucial in these cases, as you can position them further from enemies that will go before your other allies so that your resurrected member stays at a safe distance until their or another allies’ turn. Planning ahead before resurrecting a member often pays off too, as you could for example save up 2AP (or more with lone wolf) by ending the turn early and have 6AP to work with the following turn. This will leave you with 3AP to help your freshly resurrected character.
Sometimes you might find yourself losing a fight but worry not – fleeing is often a good option when the odds are against your favor and you can use resurrection scrolls from afar to regroup your party after a successful escape. You will need to gain some distance first before the ‘flee from combat’ option is usable, and after that you can use shift to check the view distance of enemies indicated by the red highlighted shades on the ground to make sure you are at safe range before using the resurrection scroll.
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